This is a personal project to practice the pipeline from Zbrush To Houdini to add FX. I started modeling the character in Zbrush. Sculped and painted the textures in zbrush exported to Houdini where I did the camera animation, material creation, Lighting, Rendering (Mantra, micro poly) and FX, Particle (Eyes) and Pyro (hands) simulations. I Rendered passes into an EXR file and did the rough comp In NukeX. There are also some Jpges of the sculpting process to see some of the details in the ZB Spawn model.